Once I had Mugs’ design finalized, he was ready to model in Maya. Using image planes for my model reference, I was able to shape my character to look exactly like my design. I started with a low poly version, and used this as my base for everything. At this stage if was easiest to lay out the UV’s. I’m not using ptex just yet as some applications I may be using are not ptex friendly. I do love the idea of not having to fuss with UV’s but I’m a bit old school in that area at the moment. I added a collar with a buckle, similar to the one my dog had. After some tweaks and a smoothing pass, Mugs was ready to go into Mudbox for some sculpting. In Mudbox, I tried my best to sculpt out muscle groups and shapes according to canine anatomy. Since Mugs is heavily characterized, and I still want him to be cartoony, this was a delicate exercise. At the end I felt I had accomplished a nice balance of believable muscles, but still feeling toon like. I also painted some color as his base texture in Mudbox. Exporting maps from […]
It was 4 a.m. and I could hear rhythmically thumping 4/4 bass from the nightclub downstairs. At the time, I lived right in the CBD (for you North Americans, that means City Business District) next to Cuba street, in the middle of everything. Could it have been the club music keeping me up? Perhaps. It was more likely that coffee I had at 3:30 that afternoon that was just kicking in. I got up, grabbed my sketchbook, and put pencil on paper. Just a middle of the night doodle. After a couple pages of grotesque nonsensical middle-of-the-night depictions, I wanted to push out more ideas for the dog character in my story. I poorly attempted some perspective type industrial design drawings of a dog and failed. It’s 5am and my hands are doing that caffeine trembling thing, whaddya want? These certainly did help me zero in on some shapes for the canine, and I providentially developed an idea I fancied for the boy. Getting there I wasn’t sure if this were the direction I wanted to go, but at the end of the day I wanted my character to look like my old dog Droopy (named after ). He was a […]